-- practice questions 3 and 4
Originally Posted By: Jason Hungerford
Original Date: May 15, 2014 at 10:54 PM
Yup, sorry about that.
Rewriting no. 4 so it is more clear and grammatically correct:
4b:
Distribution ray tracing involves casting multiple rays towards an
object or light source, instead of the usual one per bounce. This is
more computationally expensive but gives a much better approximation of
the light at a point. It also allows for soft light sources and partial
occlusion, where a point is only partly lighted by an area light source.
4c:
Color bleeding occurs when light bounces off nearby surfaces and
influences the color of another surface. Indirect lighting from other
objects in the scene can contribute colored light to other surfaces.
'''Originally Posted By: Jason Hungerford'''
'''Original Date: May 15, 2014 at 10:54 PM'''
Yup, sorry about that.<br><br>Rewriting no. 4 so it is more clear and grammatically correct:<br>4b:
Distribution ray tracing involves casting multiple rays towards an
object or light source, instead of the usual one per bounce. This is
more computationally expensive but gives a much better approximation of
the light at a point. It also allows for soft light sources and partial
occlusion, where a point is only partly lighted by an area light source.<br><br>4c:
Color bleeding occurs when light bounces off nearby surfaces and
influences the color of another surface. Indirect lighting from other
objects in the scene can contribute colored light to other surfaces.